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UW-Stout Design Students Collaborate to Combine Couture, Dance, Video Game

UW-Stout Design Students Collaborate to Combine Couture, Dance, Video Game

ABOVE PHOTO: UW-Stout dance team members Alayna Reps and Izzy Swanson in the Motion Capture Studio. Photo provided by Sarah Ziebarth.

 Collaboration across disciplines is just one part of the polytechnic experience students receive at University of Wisconsin-Stout.

For students in the game and fashion design programs, recent collaborations even crossed over into athletics, as they worked with members of the Blue Devils dance team on two projects.

Dance team members Alayna Reps and Izzy Swanson switched from their dancewear to don motion capture suits and helped a game design team bring their game to life in UW-Stout’s state-of-the-art Vicon Motion Capture Studio in Micheels Hall.

While the dance team’s Head Coach Samantha Ziwicki worked with fashion design and development senior Reem Emerson on new costumes for a winter jazz routine.

Crossing over into Boogie Beyond

Reps and Swanson helped Tristen Rice, animation and digital media, Menomonie; Eric Gritzmacher, computer science, Hayward; Bryce VanDyke, game design and development-art, Hudson; and Sarah Ziebarth, computer science and game design and development-art double major, Lake City, Minn., on their creation of Boogie Beyond, a virtual reality rhythm game.

The students are looking forward to sharing Boogie Beyond at Stout Game Expo, western Wisconsin’s largest game developers’ event. SGX will be held from 6 to 9 p.m. on Thursday, May 2, in the Memorial Student Center Great Hall. CLICK HERE TO LEARN MORE AND FOR THE FULL STORY!

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